American Apparel Opens Store in Second Life - Advertising Lab: future of advertising and advertising technology

Advertising Lab: future of advertising and advertising technology

Blog on the future of advertising and media technology.

American Apparel Opens Store in Second Life

Sunday, June 18, 2006

Update [Nov.13 '06]: I see this post comes on the top of Google for "Second Life Advertising" and if that's how you got to this page, here are a few helpful links:

In September '06, I defended a whole thesis on in-game advertising with half a chapter devoted to ads in Second Life and similar worlds. I've also been following the subject fairly closely and here's a collection of the more interesting posts:


**** the original post follows ****





The second biggest news of the week after Bill Gates's retirement was about American Apparel opening a store in Second Life. The store got ink in Forbes, and other mainstream media are sure to follow soon since in-game advertising is suddenly a hot topic.


So, the store is located on the Lerappa sim (that's "apparel" spelled backwards, see on map). Two floors, floodlights, a terrace. High ceilings to allow comfortable fly-ins.


Winning over the new consumer is what Aimee Weber, one of the store's creators, does best.


Blurred borders: the AA's Fine Jersey T dress on the web, pictured on the display (modelled both in real life and in SL), on the racks and on customer. When you touch the display, a dialog pops up inviting you to check the corresponding webpage. The real life dress costs US $26, the Second Life version costs 350 in Linden playmoney, or about $1.


Changing rooms. I think the images on the walls are rotating, but am not sure. Otherwise, this area seems to be more for decoration, that is, you can't touch anything here and buy it.



The first floor of the store. Aimee said the Second Life outlet is not an exact replica of any particular store because the real-life layout is not very suitable for the virtual world. Makes sense.



The second floor of the store. You can't click on the actual outfit you see on the racks; you need to click on the corresponding displays.


The screens in the left show a looping video of some dude playing an instrument. The credits say the video is AA's copyright.

More coverage and screens:
. . . earlier posts on Second Life

Related Posts:



Related Posts Widget for Blogs by LinkWithin




Advertising Lab is a blog about the future of advertising and advertising technology, launched in 2004. Join over 10,000 other readers and subscribe to full feed.

Home - Advertise - Subscribe - Contact - About