Media: Cross-, Multi-, or Trans-?

Myth #1 in Henry Jenkins's  7 Myths About Transmedia is that "transmedia storytelling refers to any strategy involving more than one media platform."  It doesn't, and the following attempt at a classification of  *media storytelling approaches could be useful for understanding the difference:

Multimedia:
- A single story is told concurrently via different media, with the core narrative being supported by artifacts spread out across many types of media. None of these artifacts (except maybe one core piece?) can tell a (the?) story on its own, and the narrative can't be consumed in the absence of the elements. Many ARGs labeled as transmedia actually seem to be multimedia. Many consider traditional merchandising (think Happy Meal toys) to be a form of transmedia storytelling, but I doubt it can be classified even as multimedia.

Crossmedia:
- A single story is interpreted independently in different media. Consider The Lord of The Rings or Harry Potter books and their movie incarnations.  Consuming the story in one  medium can enhance one's understanding of the story told via the other, but each individual interpretation is self-sufficient.

Transmedia:
- Multiple stories are set in a single universe, each is told via different media and they complement each other to form an overarching narrative. Example: The Matrix (one of Jenkins's original examples of transmedia storytelling), with the movie trilogy, the comic books and the virtual world all being self-sufficient but at the same time enhancing each other.

These approaches are not mutually exclusive, of course, and nothing prevents a media franchise from employing all three. Lost, with its combination of the TV series, the ARG, the video game, the board game, the novels and many other media artifacts is a great example of trans- and  multimedia storytelling (examined in detail in Ivan Askwith's thesis).

To the extent that advertising is storytelling, this classification probably applies to our output as well.

This thinking is under heavy construction and I would love it if you could poke holes in it in the comments or elsewhere.

1 comment:

  1. It seems to me that you could turn Multi- and Crossmedia's definitions around... At least that is what I have always been taught about these things.

    That is, multimedial strategy implies one story being told in the same way via different media channels. e.g. the news can be viewed on television, but the same broadcast can be watched on a computer via a browser as well.

    A crossmedial strategy (implied by the word cross, the story takes place across various media) constitutes a story that is constructed by various media and only complete when experienced through all of these. Example here would be a tv program like American Idol (or its many spinoffs). There's the live show itself, people get to vote on it via telephone, can talk to participants via Twitter/Facebook, view video's on the website, watch a real-life show that follows the contestants off-set, etc. To experience the complete story one has to use all these media, else they miss out. So it is rather like your transmedia description.

    Transmedia then, I would define as more or less like Crossmedia, except that the story actually progresses as it traverses different media. A perfect example of this would be a project such as Conspiracy For Good by Swedish production company The Company P. Audience watches a television broadcast, then proceeds to playing mobile games to unlock the next part of the story, where they have to solve a puzzle on a website, which gives them clues to find in real-life London. They then have to hit the streets to go and trace these clues, etc. Each medium is a new 'phase' in the process of the story.

    Of course these are just my thoughts, and as has been proven time and again, these concepts are not very easily defined and often used in overlapping ways.

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